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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Champion ("Champ") CHP-3C
Designer:           EmptyThrone
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         11,764,800 C-Bills
Battle Value:       1,608

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
    2 ER Large Lasers
    1 Light Gauss Rifle
    1 MRM 10
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Considered an effective Long-to-Mid range striker by its supporters, and a death trap by its
    detractors, the CHP-3C "Champ" is Grinder Inc's upgrade to Comstar's Clanbuster variant.

    Meant for all buyers, C3 systems and other advanced electronics were eschewed in favor of
    weapon systems.
    Both large lasers have been replaced with ER equivalents to focus on range with the biggest
    change in weaponry stemming from the controversial replacement of the LB 10 cannon for a
    Light Gauss. The loss in versatility has provided no end to nay-sayers though the designers
    have "stuck to their guns" arguing in favor of the range focus.
    An MRM 10 replaces the SRM 6 in order to better support its role.
    This emphasis on range has contributed to a significant loss of short range power with the
    loss of the close range lasers being used to add additional armor protection and heat sinks
    instead, allowing the design's increased endurance to complement its role even further.
    The largest complaint is against the design's lack of CASE use to protect its pilot. Grinder
    Inc had no argument against this claim and simply did its best to bank on the popular
    slogan, "No Guts, No Galaxy."

    The "Champ" has proven itself popular in its intended role with showcase units performing
    well in Solaris arena bouts. The high praise is often used to overshadow the fact that there
    is also a higher percentage of dead pilots when the mech does go down. Another plus for
    Solaris viewers...

    An easy and common change involves switching back the MRM 10 for an SRM 6. The slight
    increase in short range power and added accuracy has proven popular enough to make this a
    standard option available to buyers should they desire it.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  188                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             27       
    Center Torso (rear):                               6       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             25       

Weapons and Ammo                                       Location          Critical     Tonnage   
Light Gauss Rifle                                         RT                5         12.00             
Light Gauss Rifle (Ammo 32)                               RT                2          2.00             
MRM 10                                                    LT                2          3.00             
MRM 10 (Ammo 24)                                          LT                1          1.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             

Alpha Strike Statistics                                             
Point Value (PV): 36
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 0
Armor (A): 6,  Structure (S): 3