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[2021-01-17 12:19]   News and Headlines
Recognition Guide: ilClan, Vol. 11:
The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ‘Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech: Clan Invasion Kickstarter to be competitive on “modern” battlefields, this series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each ‘Mech. Released as a series of 22 PDF-only documents through the end of 2020 and into 2021, many ’Mechs featured in this series will be collected as a single print volume upon its completion.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/products/battletech-recognition-guide-ilclan-vol-11

DriveThruRPG:
https://www.drivethrurpg.com/product/343420/BattleTech-Recognition-Guide-ilClan-Vol-11
 
[2021-01-09 12:05]   Announcements
Site Patched to 2.21.0:
I've pushed out the first code update of 2021. There are not a significant amount of fixes and changes, but there are some none-the-less. Details of what's included are as follows:

Defects
  • Fixed an issue where the Criticals Remaining that was calculated when designing a unit did not account for any Artemis or Apollo systems that needed to be attached to non-distributed launchers.
  • Fixed an issue where Type was not a lookup field when editing a Game Material product via the admin modules, which result in the Type getting inadvertently changed.
  • Fixed an issue where the Speed Factor string within the Battle Value breakdown screen during design of a unit was incorrect under certain circumstances.
  • Fixed an issue where the number of criticals required for Artemis V was incorrectly listed as 1 when it was listed in the needs distribution table.
  • Fixed an issue where Artemis and Apollo FCS was not restricted to the location of its associated launcher when creating alternate Omni configurations, and the FCS was part of BASE.
Design Changes
  • Modified the Weapons & Equipment search filter so both Category and Type are now lookup fields.
  • Modified the BattleMech search filter so Name/Model within the advanced filter dialog is now a lookup field.
  • Modified the way notifications for new submissions are sent as previously they were added to a table for queuing as the prior server only allowed 250 emails per hour. With that restriction now gone, they are sent automatically when the scheduled task is executed.
 
[2021-01-02 04:57]   BattleMech Technical Readout
TRO: Cricket RNW-01
                 BattleMech Technical Readout

Name/Model:         Cricket RNW-01
Designer:           Catalyst Game Labs
Source(s):          Recognition Guide: ilClan, Vol. 06
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            30
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3132
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         14,551,940 C-Bills
Battle Value:       1,169

Chassis:              New Samarkand Class 22 Composite
Power Plant:          GM 210 XXL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [151.2 kph]
Jump Jets:            Icarus 81 
    Jump Capacity:    180 meters
Armor:                Durallex Ballistic-Reinforced
Armament:             
    2 Lord?s Light 4 Light PPCs
Manufacturer:         Luthien Armor Works
    Primary Factory:  New Samarkand
Communications:       Sipher CommSys 4
Targeting & Tracking: Dynatec 990 with Advanced Targeting Computer

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  1.50                     
Engine:                                      210 XXL                   3.00                     
    Walking MP:                                 7                                               
    Running MP:                              11 [14]                                            
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  105                     9.00                     
    Type:                              Ballistic-Reinforced                                     

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               4       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 2          2.00             
2 Jump Jets                                               RT                2          1.00             
Light PPC                                                 RT                2          3.00             
MASC                                                      RT                2          2.00             
2 Jump Jets                                               LT                2          1.00             
Light PPC                                                 LT                2          3.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM,  SZ: 1,  TMM: 3,  MV: 18"/12"j
Damage: (S) 1 / (M) 2 / (L) 2,  OV: 0
Armor (A): 4,  Structure (S): 1
Specials: BRA, ENE, JMPW1