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[2021-02-15 15:10]   Announcements
Site patch v2.21.2 applied:
It's been a few weeks, so I guess that means time for another update. Nothing "major", but some bug fixes, a few changes and enhancements, and some tweaks to make things easier for me. Details of what's included are as follows:

  • Fixed an issue where some custom designs were appearing as if they were canon.
  • Fixed an issue where heat from Improved Jump Jets was not being rounded prior to calculating Alpha Strike and Battle Value stats.
  • Fixed an issue where TSM was sometimes not properly includes as a Special when calculating Alpha Strike stats.
  • Fixed an issue where trying to inspect Era Availability information was not working when viewing a unit in a Force.
  • Fixed an issue where the release date and time on the What's New dialog was incorrectly showing the same for all releases.
  • Fixed an issue where the Battle Value breakdown when viewing a unit was not accounting for Clan CASE being enabled under certain conditions.
  • Fixed an issue where units with Heavy-Duty Gyros did not have a 3rd Gyro pip included on generated record sheets.
  • Fixed an issue where the load times for the Lottery results page was very slow.
Design Changes
  • Designing a Force with HTML in the Force Name will now show the HTML markup as part of the name instead of rendering the name with the HTML.
  • Notification for any winnings from the 5 Houses Lottery are now sent immediately as opposed to being queued for later sending.
  • The spell-checking feature that was previously present next to some text area controls has been removed. This was an old function that is now supported by all major browsers as a built-in feature.
  • Modified Source so it is now a Lookup field as opposed to a dropdown that needs to be constructed dynamically.
  • A new box to search the available fields present in the filter dialogs has been added above the fields listing. Typing characters will filter available fields presented to only those which have matching text to what was entered. Clicking the eraser iicon will clear the search box, and show all available fields.
  • An icon for the unit privacy setting is now visible when viewing a unit. This will appear to the right of the Modify Warrior and Ammo icons. This is an easy way for users to see if their own units are Private, Semi-Private, or Public without having to edit the design.
  • A feature was added to the Administrator module which allows me to run any post-update processing scripts via the UI. This includes things like removing no-longer needed files, and executing unit recalculations.
  • Added the Type Ib/Davy Crockett-M ammo type; from Interstellar Operations, for Arrow IV and Long Tom artillery launchers.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to verify they are correct.
[2021-01-30 13:32]   News and Headlines
Recognition Guide: ilClan, Vol. 12:
The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ‘Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech: Clan Invasion Kickstarter to be competitive on “modern” battlefields, this series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each ‘Mech. Released as a series of 22 PDF-only documents through the end of 2020 and into 2021, many ’Mechs featured in this series will be collected as a single print volume upon its completion.

Catalyst Game Labs store:

[2021-02-17 23:31]   BattleMech Technical Readout
TRO: Cave Lion (Revenant)
                 BattleMech Technical Readout

Name/Model:         Cave Lion (Revenant)
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Republic / 3122
Rules (Current):    Tournament Legal
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         20,924,750 C-Bills
Battle Value:       2,923

Chassis:              Sinha Endo Heavy Frame Endo Steel
Power Plant:          Starfire 375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [97.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Compound Beta Ferro-Fibrous
    2 Type DDS "Kingston" ER PPCs
    4 Series 2f ER Medium Lasers
Manufacturer:         None (Refit)
    Primary Factory:  Sea Fox CargoShip
Communications:       Raldon R1 with ECM Suite
Targeting & Tracking: Dalban HiRez II

    An independent attempt to recreate the original Cave Lion design, the ATM, pulse lasers, and
    laser reflective armor are removed in favor of ferro-fibrous armor, claws, ER medium lasers,
    and triple strength myomer.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [9]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             26       
    Center Torso (rear):                               6       
    R/L Torso:                         16             25       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             25       

Weapons and Ammo                                       Location          Critical     Tonnage   
ECM Suite                                                 CT                1          1.00             
ER Medium Laser                                           RT                1          1.00             
ER PPC                                                    RT                2          6.00             
ER Medium Laser                                           LT                1          1.00             
ER PPC                                                    LT                2          6.00             
Claws                                                     RA                5          5.00             
ER Medium Laser                                           RA                1          1.00             
Claws                                                     LA                5          5.00             
ER Medium Laser                                           LA                1          1.00             
Triple-Strength Myomer (IS)                               --                6          0.00             

Alpha Strike Statistics                                             
Point Value (PV): 52
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: ECM, ENE, MEL, TSM